That being said, the developers are saying that the official release date for Mount and Blade Bannerlord will be on the 25.10.2022. It would be strange for Taleworlds to announce a full release of the game without including all features they planned to put in the game. Perhaps we will see the inclusion of workshop levels in the full release of
Here are some of the ways you can passively affect your overall income. Note that this list is not necessarily exhaustive and does not include all of the passive ways to increase your trading, raiding, and loot income: Hero party perks: Crossbow 250 - Reduces tier 4+ ranged troop wages by 50% Roguery 50 - Reduces bandit troop wages by 20%
In Mount & Blade II: Bannerlord, there are six different cultures to choose from. Each of these six different cultures offer you two passive perks and one passive debuff that will follow you throughout the game. You need to make sure you choose the best culture to adhere to because there is no option to alter this choice after the game starts.

To make a kingdom you not only need to do a lot of farming for gold (500k min 800k+ is ideal) to sustain you until you take over enough land to get decent passive income but you need lot of high rep with clans because you will need to recruit them into your kingdom to be able to compete with enemy kingdoms.

I can recommend “my little warband” “Xorberax legacy” “calradia factions enhanced (and its dependencies such as “calradia at war” Realistic battle mod+AI (remember swadian+vlandian rbm rebalance if you use this) You can increase taxes income but it might affect your prosperity. I think you can configure this.
Next, make sure the city has appropriate workshops to match its input villages. You can keep these workshops to keep receiving the passive income, or you can sell them off if you have more profitable operations elsewhere. Finally, spend a season completing missions and squashing bandit parties.
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mount and blade bannerlord how to make passive income